• HOME
  • Our Blog
  • CASE STUDIES
    • East of England Coop
    • Homebase Case Study
  • Contact
MIMO
  • HOME
  • Our Blog
  • CASE STUDIES
    • East of England Coop
    • Homebase Case Study
  • Contact

There’s a word for that – brand language that makes a difference.

I was introduced last week to a genuinely fabulous organisation called Free Word. Their mission is both worthy and joyous – to promote and protect the written and spoken word.

We spent an outstanding evening in Farringdon in the company of some of the country’s finest young poets, including the current Young Poet Laureate for London Aisling Fahey, DJ James Massiah, and polymath Mark Rylance, whose ability to soothe, cajole & excite simultaneously through speech, whether writing or performing, is simply remarkable.

That evening I learned that our language houses a word for the state of finding it hard to get out of bed in the morning: ‘dysania’. Look it up if you don’t believe me.

We also own a word to describe your hesitation when introducing someone whose name has temporarily deserted you: ‘tartle’. And what a fine word it is too.

I left inspired by the wonder of language, and wondering why so few brands ever use its power and range to genuinely attempt to stimulate emotions and to differentiate. 

We’re all taught one or more languages from a young age. Most of us then shuffle our vocabulary like Scrabble pieces throughout our lives, here and there picking up a new word to drop periodically into our familiar speech patterns. As we saw in last month’s blog, the same is true for whole categories of brands.

If this sounds familiar and you work in branding you’ll find yourself at a distinct disadvantage. For whilst the visual impact of any branded experience has immense and instant power to persuade, it is the sound of a brand that lingers long afterwards.

This is because we access and communicate our thoughts and feelings using words. Which means that the words we use to describe our brands have the potential for greater long-term persuasive impact than what it looks like.

Screen Shot 2015-03-09 at 12.31.01.png

As a brand owner, perhaps spend a little more time crafting the sound of your brands, rather than the logo, for the simple reason that you can create a longer lasting impact on the brands’ performance and that of your business.

So this afternoon, why not follow the Twitter hashtag #freewordoftheday for some verbal inspiration instead of striding around as though you’re busy even though you’re not. Yup, there’s a word for that too...

tags: brand language, branding advice, brands, brand story, branding, free word
categories: Branding, Blog
Tuesday 03.10.15
Posted by Giles Thomas
 

Brand man: the role of communications in our survival.

We wouldn’t be here today but for our extraordinary ability to communicate. Me, you, the kids next door.  None of us.

homo sapiens

You see you don’t have to travel back very far to the days when we (Homo Sapiens) were not in the comfort of a monopoly that we are today. We had competition at the top of the food chain. And it wasn’t just from sabre toothed tigers and woolly mammoths. There were other species of humans built much like us, doing much the same things as us, with the same needs & intentions. We were in a competitive market.
 

In the excellent 'Sapiens' Yuval Noah Harari suggests that a mere 170,000 years ago we (Sapiens) lived concurrently no fewer than three other 'Homo' species. Yet 100,000 years later only one had survived. Why?
 

Harari concludes that our dominance as a species was not due, as is commonly suggested, to superior brain size (all boasted brains of similar size). The difference between winning and losing was down to our ability to communicate.

Us Homo Sapiens used our resources (our similar sized brains) in a different way to the competition. We developed more sophisticated ways to communicate, and in so doing managed to engage, direct and mobilise people on a much larger scale than the others.

A critical element of this was our ability to use language to create stories above and beyond  "Watch out, there's a tiger behind you".  Uniquely, Sapiens created fiction, we could talk about things that we hadn’t seen, smelled or run away from. This was immensely powerful.  It was the start of myths, legends, gods and religion, which enabled us to imagine things collectively.  It was this that enabled us to co-operate flexibly in large numbers, and thus take over the world.

aa

All this may sound a familiar pattern to brand people. At its core, branding unleashes the power of storytelling to galvanise large groups of people. Brands aren’t ‘real’: the AA, Downton Abbey and Moo.com are businesses, experiences and feelings, but you can’t touch them any more than you can touch religion, laws or limited companies. At one level, brands don’t exist.

moo.com logo.png

Yet brands create imagined realities out of words and symbols, and thus offer powerful ways to engage the masses around commonly held beliefs and values.

So, the moral of this story is simple: when you don’t enjoy a relevant competitive product advantage, you best invest your time creating and communicating a story and set of beliefs (branding) that can engage and galvanise large groups of people. It’s worked for us for 170,000 years.


tags: branding blog, branding, branding advice, london, agency, communications, people, brand story
Monday 01.26.15
Posted by Giles Thomas
 

Branding in the iGaming sector

There are a multitude of similarities between the sectors of online gaming and video gaming; each driven by the latest generation of technology; skilled teams looking to create hit graphically charged games; boasting multi-million budgets and followed by a dedicated base of players and fans. However, according to Giles Thomas, founder and partner, MIMO Brands, the similarities are as nothing compared to one striking difference - where video gaming has its iconic brands such as Sonic the Hedgehog, Lara Croft and Call of Duty - there are, in his opinion, few if any defining brands in online gaming yet. Mr. Thomas is a branding expert with experience across a range of different categories and has acute knowledge of the video gaming sector as the former European Marketing Director at SEGA, having also worked in the same role for MTV Networks Europe. His view is that all marketers can benefit from the learning and experiences of their piers in other sectors, and that an insular approach can only lead to isolation to a sector, including potentially igaming.

Brands People Love

"If you look at the brands people love, the ones they most associate with, you’ll find none currently from the world of igaming, which I believe is a missed opportunity given the size of the online gaming business” states Mr Thomas. "The online gaming sector is at the point the video gaming industry was before the arrival of brands such as Sonic, Tombraider, Harry Potter and Call of Duty. These new brands were driven by a different approach to brand development and marketing, and they set new benchmarks for their industry. iGaming marketers can choose to embark on a similar path to create brands with meaning and value, to spark their own brand revolution, or to continue to rely on the trench warfare of free trial and incentives."

Mr. Thomas references numerous industries in which the creation of brands redefined the sector. Mobile phone industry branding and marketing were revolutionised by Hutchinson Telecom launching the Orange brand that promised a brighter, wire-free future in a sector previously content with fighting a coverage and price war. In so doing the brand created customer preference and enormous value for then and future parent companies. Apple changed the multiple clone PC sector into the biggest brand on the planet. And the question is, can the online gaming sector do the same? "Online gaming can enter a new phase and begin to think bigger about brands - it needs to move from 'look what we can do' into customer orientated brands whereby players think - 'that's the brand for me,'" states Mr. Thomas.

There are strong parallels between the igaming sector and the early years of the video gaming sector; each with very fragmented markets. However, as we saw in video gaming, the online sector will consolidate and as that happens the combined budgets allow for the creation of a different type of branding. It's not entirely budget led - but the desire to build long-term properties is about more than quarterly revenue figures. "Currently, the online gaming sector appears to be dominated by the short-termist view, whereas building brands requires quite opposite thinking," explains Mr. Thomas.

Current iGaming Campaigns

If you look at some of the advertising campaigns currently promoting igaming businesses, there remain massive cliches and stereotypes that are actually being encouraged by the companies involved. Actors renowned for playing gangsters help to reinforce perceptions of the category held by the wider public. "The semiotics of gambling communication have not only remained largely the same, but usually been reinforced - the strong common visual language that portrays poker in darkened rooms, betting conducted by hard men, and a sector that celebrates a slightly seedy image," said Mr. Thomas. "Given the technology behind many of these sites is much the same, every brand has the opportunity to think about building their own unique attributes. The makers of fizzy coloured water in cans can create brands as different as Coca Cola from Pepsi. Lager is very similar whatever can it is poured from, but the way the brand is perceived by the public is down to the way the owners have branded their products, injecting attitude, meaning and values that differentiate the product experience."

The negative public opinion surrounding betting and online gambling isn't something that phases Mr. Thomas or dampens his view of the potential of brands in igaming. "The video gaming industry received an enormous amount of stick over the last 15 years for its pedalling of increasingly violent games, partly aimed at young people," outlined Mr. Thomas. "The igaming sector must tackle similar challenges by really engaging with their customers. Branding helps define how you talk to your customers and behave around them - understanding your customer relationship is key, and the relationship between players, games, money and the emotional benefits of igaming. For example, there are many different types of players from novice to hard-core gamer, all playing for a slightly different combination of reasons. Businesses need too understand everything they can about their customers and build their brands around these insights."

"In my view, PaddyPower has demonstrated best an intention to create a differentiated brand. They have adopted some of the language of lager brands to create preference, and in so doing have managed to stand out from the igaming crowd. Their communication is usually unmistakably their own, which is a claim that few if any other igaming providers can make. This is a sector currently occupied by ‘brands’ where the customer is selecting their product of choice through promotion and convenience, rather than through brand association. Which is a shame, because there are multitude of opportunities for them to differentiate. Frankly, if insurance companies and price comparison sites can successfully differentiate, then you can bet that igaming brands can."

tags: advice, branding, branding advice, debate, gaming, help, iGaming, sector
categories: Blog, Branding, iGaming
Wednesday 12.18.13
Posted by Giles Thomas